→. Not bad. ───── BOTTOM: More move? With the bored look and the glass of wine! ......... Unfortunately, except the LIGHT/DARK generation, this doesn't really do you much good. If you know that your party is going to be setting up a big turn at some point, you could consider it, but given how bad the top action is, stick to Protective Aura. Range 3 Deciding what goes is trickier here. 8.1 Membres. BOTTOM: Lets you decide if you like the next actions that all the monsters take, which is really hit or miss in terms of utility - mostly miss, because most monster actions are not really terrible. Reveal the top two cards instead, then place up to one card on the bottom of the deck and the rest on the top in any order, 1 XP. Ahh, finally a bad level. Or at least, keeping track of everything that’s happening around you to a meticulous, nay, anal retentive degree? Now you'll never have to deal with that again. To any other rift you've got on the board?" Put Light into effect. LOSS, Cannot be Recovered. BOTTOM: If the top wasn't badass enough, the bottom is all, "by the way, rifts are holes between dimensions... so would you like to travel through them? Otherwise you need to go before your allies, who must go before enemies. Otherworldly Journey, you've been a stalwart companion since the earliest days. It's never a terrible thing but it's rarely gonna blow you away. This card is one that your allies will appreciate kind of like you appreciate a $5 Starbucks gift card: it's nice that you were thinking of them, but, c'mon, was that it? The Diviner is all about BLESS, CURSE, RIFTS, and Card Manipulation. The Diviner is a full-support (a.k.a. Yep, it's just your level 7 deck. I can't wait to tell all my friends. Teleport to any unoccupied hex within 4 ● hexes of you. Heal 2 ● 1 XP, LOSS. Go back and read the top again. Gloomhaven is a cooperative board game for 1 to 4 players designed by Isaac Childres and published by Cephalofair Games in 2017. If you've built your deck right, there's just not anything else to say. Consume Light: Reveal the top five cards instead. Affect one ally within Range 3 27 talking about this. spreadsheets? BOTTOM: Like the top, not bad - a nice buff to TELEPORT. Pair with a faster card - and you don’t have many. Profession? Vous endosserez chacun le rôle d’un mercenaire aguerri animé d’une motivation personnelle. If I had to pick I'd go with Preordain the Path, but I end up not feeling great about either of these. BLESS Press question mark to learn the rest of the keyboard shortcuts. ───── ───── Does your party really need the healing? Consume Light or Dark. Présentation de Gloomhaven par endevor. It actually does have an attack element on it, so again, you might get lucky with a modifier, but who cares? 1 XP 1-4 players, 30 min/player. Give him a gentle shove and consider the bottom of Void Snare for that sweet, sweet IMMOBILIZE action. It’s not actually a move action, so you can do it while you’re immobilized, and you can do it through walls - or even through non-board spaces where you can reasonably count a number of hexes of movement (see for example the center of Scenario 21). Depending on your party layout, short rest and get it back and use it again. Remove all CURSE Cards from the attack modifier deck of the healed figure, then shufle their discard pile back into their deck, 1 XP. AND YOU CAN STRENGTHEN ALL YOUR ALLIES AFTER YOU'VE BLESS-BOMBED THEM?!? Round Bonus, Shuffle three -1 cards into the monster attack modifier deck. A little math: if you play this card in Round 1, you have 16 rounds left including the current one to get six curses into the monster deck (3 curses every 8 rounds, or roughly one curse every other round). MOVE. (How did I see the future like that, you ask? If Level 5 had the best card, Level 6 has the perfection of the best card. Just make sure they act before you do. Put Night into effect. vince. But if you can’t, making them stay way over there is also a good thing. OK, not the worst thing, but the usefulness here is very situational. Range 3 Useful when it's useful, but very situational. Let’s talk about the Diviner. It is your fastest card, but honestly, the Diviner doesn’t need to play initiative games as much as, say, the Scoundrel, so you don’t generally need to put this in your hand just for the initiative modifier. Move 2 ● ● Bottom Loots are... OK. MUDDLE is... well, it’s a mixed bag. ATTACK and DEAL DAMAGE. Use it. What are the rules, and what do we do when #BelieveAllWomen means it's our guy who's in the crosshairs? (Yes, it’s legal.) TOP: Pretty sweet attack modifier deck manipulation, spammable. If a figure has REGENERATE, it performs a "Heal 1, Self" Personal Quests is a game concept that is tied to character retirement and figures in the Gloomhaven Campaign, but is excluded from Jaws of the Lion. Draw CURSE cards, that’s what. pheldspar Sep 19, 2020 @ 8:07am Was very succinct video. Thank you for your service. And at this point, we can suck monsters into rifts or teleport them into rifts, so I'm more OK with letting go of my push/pull. And like I've said before, after Seal Their Fate, these attack modifier deck manipulation cards become just assigned damage for monsters. You might consider Clairvoyance if the monsters have a lot of BLESS. Let’s take a break and talk about rifts. You now add 4 CURSE cards to the monster deck, spammable, for a mere 150 gold. our group finished the whole campaign. Choke points like doorways are great, if you’re playing through rooms, but most parties fight in a room and move on, so study your monster movement rules so you can place your rifts appropriately. Under very specific map setups, you could teleport a troublesome monster into another room, forcing it to spend move to get back to the party. Attack 3 ● BOTTOM: It's a big STUN. Heal 3 ● "One HP at the start of my turn until I take damage? IMMOBILIZE Shield 3 ● With a 9 card hand, you do need to be careful about playing your loss cards, and ongoing loss cards like this one want to get played as early as possible. It is so cool. This happens both through the Rift mechanic and just directly through cursing monsters, but the Diviner can lay a lot of these out there. Our first RIFT card! Choose your group members wisely, because in the turmoil of battle you can only rely on your wits, skills and spells to fight your way through the putrid dungeons and forgotten ruins. That’s right, you are a CURSE machine. No, it doesn't hit all 7 hexes of your traditional AOE "bomb" effect, but how often are all of them actually occupied? Round Bonus Take a minute. If you’re using it against the monster deck, take the time to play through who’s going to get stuck with the +2s or crits: it’s easy just to say “put all the bad cards at the top!” but this way leads to your squishy characters burning cards when they wind up sucking a crit. Ignore negative scenario effects is great. Take any shortcuts you can. TOP: Remember when you said to yourself, "Self, what if all of my rifts came to life as sentient minions who attacked my enemies and made them bad at hitting things?" BOTTOM: It's a big STUN. Great. ───── ───── It's a loss, though, and we've kind of got two of those locked down, so consider carefully what you're doing to your deck. If you have an ally who is going to long rest, this can help them do it safely, since you can long rest through a stun. Consume any Element: Put Light or Dark into effect. Use this if something is next to you to avoid disadvantage. Light is put into effect, When any ally within Range 2 ● is attacked this round, consider any positive or 2x attack modifier card the enemy draws to be a +0 instead. Nobody will attack you. Round Bonus This ability lets you transit a certain number of hexes without dealing with any of the effects of moving through them. Consume Light or Dark: Reveal the top four cards of a second attack modifier deck, then place them back in any order, 1 XP. TOP: This can come in handy for allies who count on big hits, much less so for AOE allies. placed, remove one of the others. Or not. SKIP. The healing is okay, but if you need it often you are doing something wrong. You can let your teammates know if you really. INVISIBLE TOP: Your minions - ahem - teammates should really be doing the heavy lifting on damage. be activated by future Rift abilities, as well. 1 XP. 1 XP You're thematic as hell, but we're never going to use that top heal at this point, and while I still love your bottom, you just don't do what Peer into Battle and Otherworldly Journey still do for me. Remembering what our profession is, we now have five cards that BLESS or CURSE, That means that the rest are things that fulfill our secondary roles. So, realistically, you're going to get one monster with this. Havrenuit est une traduction française "Fan-Made" pour Gloomhaven... Nous avons authorisation de l'auteur, Isaac Childres. Achetez Sinister Fish Games SIF00020 Gloomhaven : Lot d'autocollants Amovibles Couleurs mélangées : Loisirs créatifs : Amazon.fr Livraison gratuite possible dès 25€ Health 4 ●, Move 3 ●, Attack 2 ●, Range 0, Flying Seal Their Fate aka the best Diviner card. Range 3 Let’s talk about your future. Otherwise, only use the bottom. CARD MANIPULATION. ───── Move, attack, CURSE. If it enters Rift Y, it, Protective Aura (or maybe Dimensional Transfer). Round Bonus. Public: Expert Langue: En français. You really, really need to know where the monsters are going to go. | Télécharger des fichiers STL imprimables en 3D. Does this card do anything central to your mission? This is the sort of thing that a Level 7 character should be doing, and you should feel very bad about yourself if you take this card. Every now and then you’ll have to, and your teammates will react with shock that you actually dirtied your soft, soft hands. TOP: Minor movement for you and allies who are fairly close. You must BLESS. Teleport to any unoccupied hex within 4 ● hexes of you. More on that later. Havrenuit est une traduction française "Fan-Made" pour Gloomhaven... Nous avons authorisation de l'auteur, Isaac Childres. 1. OK, it's got decent initiative, but that does not make this worth taking. You have to think in the future pluperfect if you're going to be a Diviner. Press desired hotkey. And, oooooh... it’s your second damage card! 8 The worst dungeon crawl experience I have ever had. Generate Light TELEPORT. We need to be a little more careful with generating LIGHT and DARK, but if you're not used to planning by now, I don't know what to do with you. The so-so initiative of this and your RIFT cards doesn’t matter since you can force their movement. CURSE Breathe. Also, don't bother me with details that don't pertain to the malleability of space and time, such as the actual definition of the future pluperfect. When any ally enters a hex containing a Rift Token for the first time this round, they gain BLESS. (You do have other ways to generate DARK to set this card up, though, so don’t worry about it.). You too? But it's another loss card and you don't care about your minions that much. Not really, but we also haven't passed anything key up at this point. You can potentially add 2-3 CURSE cards to the monster deck off one play of this card if you understand monster movement and beat their initiative. This IS your initiative card, unless you need Clairvoyance. The bottom action is… As of 2020-06-10, there was/was not… You’ll probably want to pair it with a TELEPORT so you can get where you need to be. Sans aller jusque là, ma conviction est que GloomHaven va entrer au panthéon des dungeon crawlers, et qu’il va désormais falloir le compter parmi les références du genre ! Consume Dark: Reveal the top four cards instead, then place up to two cards on the bottom of the deck and the rest on top in any order. ───── unlocking enormous vortices of unspeakable power? Shield 2 Pull 1 ● What it is, is consistent damage, like all the time, to every monster. STUN There are a lot of creatures with Shield out there who don't have a lot of health. BOTTOM: You know, if you don't feel quite like playing a second loss card just yet, you've got this SWEET JESUS IS THAT A MUDDLE ALL ENEMIES CARD?!? considered negative. It's true, I might miss the ability to teleport straight through a wall without needing to enter the room first, but honestly, I've grown. Still, we're in monster ability deck territory, which is hit-or-miss. BOTTOM ATTACKS. Sorry, Revitalizing Fount. ───── Use them, and try to set them up where you can. STRENGTHEN Bottom Line: you best be cursing on the regular, and not need to lose cards too often. They are essentially invisible to monsters in terms of calculating monster movement. It takes some getting used to, even for Judge Wapner Superfan #99. Muddle ● TOP: RIFT BOMB! The effect only lasts for the duration of the round, but the RIFT remains until you try to place a 6th RIFT (at which point you remove one of them). Affect self and all allies Hot damn! TOP: See notes on Protective Aura. TOP: This is a good, straight heal, plus it affects you (finally!) It needs the same setup work, and just isn't going to do nearly as much damage at the end of the day. Target one enemy or affect one ally within Range 3 ● 2021 à 17:34 Créé le mardi 29 décembre 2020 à 16:36. For most of your levels, you're going to have a pretty good number of cards in your hand that will generate spammable XP. Why not throw them a bone and let them do more damage when things attack them? Unless you have an ally who generates it, you won’t be able to use the DARK you generate unless you bring this card back. Or don't take this card. When any enemy enters a hex containing a rift token this round, it gains CURSE. Just sit back, let 'em fire off a few attacks, and watch them crumple. Hard pass. Also it removes bad stuff from your minions - ahem - teammates. (Honestly, you might take it at Level 4, I am that sad about it.). Target one enemy within range 3 of any rift token and pull them toward that Rift token. This is why we CURSE, why we MUDDLE. Put Dark into effect. Summon Twilight Archon Consider if you’re playing a scenario again after failure. You're not going to get hit that much, but your ability to heal yourself is also pretty minimal. Consume any Element to Put in Light or Dark. Next article. BOTTOM: Oh, hey, a summons. TOP: Here’s the thing: you should be cursing a lot. Range 3 Some basics: TOP: Curses are great. Overlay tile replacement for the board game Gloomhaven. path. Affect all adjacent allies. You may wind up still being able to damage it with some splash damage abilities, but otherwise: it’s just gone for a second. by ryno80 Tue Mar 17, 2020 4:11 pm [Page 1,2,3] 58: Sat Jul 18, 2020 8:38 pm by wolfthatwonders. considered a Move ability (and thus can be performed while the figure has IMMOBILIZE ). TOP: Disarm is solid, but the initiative here is getting dicey. Um... no? We get a better move that still benefits the party by removing negative conditions, and the top BLESS-bomb is going to let us indirectly do way more damage than a rinky-dink Attack 2. I may have mentioned that they’re your job? TOP: Better than Clairvoyance in every case but a +2 or a crit, and equivalent in the case of a +2. Since it's an uber-loss card that you'll be playing after you've already played a loss card in a 9-card deck, you do want to set it up properly. I was fighting Wind Demons, and they drew a ranged attack. 216 answers, This poll is now closed. BOTTOM: Some very nice healing, and useful LIGHT/DARK conversion. Flying monsters or summons can land on crystal version 2.0 and 2.5, available on my Gumroads Store. So. Mobydick9 Oct 3, 2020 @ 7:18am Outstanding guide, thank you. BOTTOM: Possibly worthwhile against a non-boss enemy that’s giving you trouble. You jump in without getting your toes wet first and you’re going to embarrass yourself. Don’t expect to be running all over creation, either: at Level 1 it has five cards available that allow it to move, and one of those is a loss card with a top that isn’t useful until later in the game. Yes, thanks. Gloomhaven, the digital adaptation of the acclaimed board game, mixes Tactical-RPG and dungeon-crawling. TOP: Yaaaaass, queen! 0 à 32 sur 44; Trier; Par. Un jour, en nous écartant un peu de la route, le sol s'est écroulé et nous sommes tombés dans une chambre de pierres souterraines. Maybe replace Peer into Battle if you really gotta take something. I see you, number crunchers, and I literally cannot hear your cries of “but numbers!” because I am typing this long before you are reading it with your lips moving. Teleport to any unoccupied hex within 4 ● hexes of you. Remove all negative conditions on one ally within Range 2. Le top 3 des membres. Slow your roll, rawhide. 1 XP, LOSS, Heal 4 ● ● Enjoy your (useless) perk and drink some more wine. ......... You also need to think about what’s happening with your party a few turns from now. Move 3 ───── While it’s not a proper “core” class, since all of the Print ‘n Play material is available to anyone with an internet connection (https://boardgamegeek.com/thread/2095720/infinite-beyond-third-community-driven-expedition), consider yourself warned that here there be spoilers for the Diviner, if you can really spoil something that’s public knowledge. In practice you're probably only going to wind up getting 2-3 monsters at a time here, but you're still dropping more CURSE that just makes them hurt when they draw cards and aaaaaahhh, how sweet it is. It ends at the end of the round, so use it wisely. You should be able to get at least 2 enemies off a typical use of this card. If you save it until round 13, you have six rounds, and need to curse every round. Affect all Allies What is your job? Regenerate Meh. The other card is. You're going to have a hard time on big maps without it. RIFTS. You probably won’t take the other non-loss teleport Level 1 card. Don’t discount generic moves that support your initiative goals! Put Light into effect. The top action is .. Consume Light and Dark: Additionally, reveal the top three cards of all other attack modifier decks, then place them back in any order, 2 XP. Target 2 OK, really, you’re taking this for the top. Check marks don't matter. MUDDLE is a Level 5 Diviner’s friend. The only downside here is that, at this point, you need to set up with Call of the Nether top and Peer into Battle bottom (or else use a potion or work with your minions - ahem - teammates) in order to set this up properly.