This allows it to accommodate more sophisticated upgrades. Developed by BioWare and published by LucasArts, the game was released for the Xbox on July 19, 2003, and for Microsoft Windows on November 19, 2003. Zaalbar needs this feat to survive seeing that he has neither high dexterity nor the ability to wear armor. The only thing going for it is the chance to stun, but as that is modified by intelligence, there is a good chance that enemies will make their saving throw, as intelligence is one of the harder attributes to increase. This feat gives the adaptable T3-M4 unit the ability to integrate blasters into its weapons systems. This set of feats is actually the first tier of a bunch of feat trees, but I have organized it thus because they are all related feats. Those wielding two one-handed weapons will find this quite effective and the Keen property fits very well with this feat. Saves against grenades are not bad, but as grenades quickly become obsolete, the usefulness of this feat is severely limited. The target is not stunned until the end of the character's attack round. Concentrate on buffing and defensive powers, such as Speed, Resistance, Battle Meditation, etc. All tanks should have this upgraded to improved toughness at the very least. This feat allows a character with an equipped lightsaber to deflect blaster bolts at any time. KOTOR~ KOTOR~ KOTOR~ KOTOR~ KOTOR~ KOTOR. Not much to be said here, as his skill at using blasters is rather pathetic. This physical manipulation of light and sound allows her to go unnoticed even in a direct line of sight, and is equally effective against droids and living beings. Bonuses are equivalent to Master Toughness, but the two are separate feats and Zaalbar can benefit from both (as demonstrated by his brother, Chuundar). 871KB ; 370-- ... speed, battle meditation...) by 100x; basically they'll last a very long time now. This feat is most effective with at least a mid level of strength and high damage weapons. Battle Meditation This rare ability allows Bastila to coordinate large fleets or armies during wartime, influencing base emotion and morale on a grand scale. Soldiers that will use another weapon should take specialization if they can, though soldiers that multiclass into Jedi are not the best choice for dual blaster wielders.   •Items This is the only reason why Zaalbar can survive a fight without armor. Master Two-Weapon Fighting cannot be selected by an Expert Droid. This is a rather useful feat. This bonus remains useful the entire game for as your AC increases as you level.   •Walkthrough Adds new feats and powers for players and party members. While it only works when the enemy is debilitated, there are many methods of doing so and that should not present a problem. Consider giving him the toughness line of feats to make his survival even more likely. ... you dont need battle meditation. If the attack is beaten by 10 or more, the bolt is deflected back at the enemy. No infringement on any existing copyright is intended. Knights of the Old Republic included numerous tongue-in-cheek movie references and, like many Star Wars games, proudly averted The Problem with Licensed Games. This allows your main character to use far more force powers than normal for a low level Jedi, which is especially useful when you first become a Jedi. With Master Speed and an offhand attack this can add 40 damage in a single round, not to mention what happens when you get a critical hit! As a droid gains experience, its programming becomes more adaptable to new situations. If you do not have access to Yavin Station, this set of feats is not critical. According to Feedback, any Keen bonus is additive with Sniper Shot bonuses, resulting in the following: If the attack hits, the target is stunned for 6 seconds unless they make a Fortitude save at a DC of the attacking character's level + attacking character's Intelligence modifier. Battle meditation was the ability to use the Force to coordinate allies and even entire fleets of ships, allowing them to perform at maximum efficiency, acting as a single entity with the ability to counter every enemy move quickly and effectively. For all defense oriented Jedi this is a very useful line of feats. Though ideal for meditating large-scale conflicts, battle meditation was also effective when employed for the benefit of one's comrades in small skirmishes, attacks, and duels. close. Bastilla had known Malak and his former mentor, Revan, before the Mandalorian Wars, proving herself adept in the powerful Force ability known as Battle Meditation. They should invest and upgrade this feat as soon as possible. Welcome, to my first build for one of my favorite games, Star Wars: Knights of the Old Republic II: The Sith Lords, and my first build for General Gaming. ... KOTOR has a bit of. Damage is subtracted after any shield and Damage Resistance. If you do plan on using your droids at all, you will know the importance of giving them good gear, which they cannot equip without the proper feat. This feat also grants Juhani Skills: Stealth +6, but it's really just a plot device: Stealth isn't a class skill for her, and as a Jedi Guardian she doesn't have much use for it. (c)2006 RPGClassics.com. Bonuses apply when characters focus on using single one-handed weapons in battle due to the efficiency of this form of combat. This feat is automatic when wielding a lightsaber and targeting opponents with a standard melee attack from more than 10 meters away. Identical to Jedi sense, but applies to Scoundrels instead. Consulars will do well to take this feat, as an increased attack bonus also means that more blaster fire is deflected. This feat is just a plot device, having no effect in tactical combat. Upgrading this feat to be able to equip the Sith Mask might not be too bad of an Idea. Feats and Powers. Her skill with Battle Meditation led to the Republic's victory over the Dark Jedi Reven. videogame_asset My games. This is by far the most powerful ranged combat feat for gun-toting Jedi. Also the cost to your attack bonus is the highest of any of the combat feats. A vital feat for any who do most of their damage through force powers, it makes their powers very difficult to resist. As Stealth is a cross-class skill for her she will never be very proficient with it. This is a great feat that gets more powerful as you do. Also this is not the most effective feat for single saber wielders. This feat adds to the Difficulty Class for all saving throws against the character's Force powers. This feat is a must for those that will not be dual-wielding. Think about it like this. The information coming from Lucasarts caused uncontrollable drooling from RPG and Star Wars fans alike as the scope of the game was billed as incredibly rich and broad. Stun can also be prevented by Force Immunity: Stun, or Immunity: Mind-Affecting. With the Master Valor feat, and the Master Burst of Speed (I think that's what it's called), and Master Flurry (or any Flurry feat), let's add it up. Without this feat hitting enemies is very difficult, and makes two weapon fighting nigh impossible. When fully upgraded, these Jedi are completely immune to all mind-affecting powers and stasis powers that are not script induced. All materials are copyrighted by their respective authors. All in all these feats are more useful than most others excluding combat feats. Characters with low strength or weapons with low damage will benefit most from this feat. The extra damage is applied to attacks made from behind the target, attacks against stunned or otherwise immobilized targets, and any attacks made while in Stealth Mode (combat cancels Stealth Mode, but the first attack receives the bonus). This feat cannot be selected by an Expert Droid. Which combat feat you ultimately decide to use is entirely up to you, as each feat can do large amounts of damage. All games mentioned in this site are copyrighted by their respective producers and publishers. There is no use for this feat, though it has a major influence on the story. NOTE: Using a feat or special attack negates this ability. Perhaps the most useful feat in the bunch, as it increases three skills, but neither treat injury nor awareness are important, and while persuade cannot be increased with gear, it should already be high enough to get you through conversations. This feat is especially useful early on in the game when one has a low AC and attack bonus. For weapons, see here. 84.0k Members This is constantly in effect, and stacks with all other AC bonuses. None of these feats counters the effect of Adhesive Grenades because they are not actually debilitating. This is a useful feat for all those that want AC over extra damage. Daily news, reviews, interviews, previews, walkthroughs, databases, and more for role-playing games available on PC and all console platforms. A critical hit doubles bonus damage. With all the hype surrounding the development of Knights of the Old Republic, expectations were high upon its release and for good reason. Battle Meditation: Basic Info: Bastila starts with this feat. Lightsabers are not melee weapons, and a critical hit doubles bonus damage. Thus characters with high strength are less likely to find use for this feat, especially at later levels where more powerful weapons and crystal are available. Level 3 scouts who don't know what to do with their extra feat may do well to choose this one. When items or their upgrades add damage of any type, this feat subtracts from each separately: thus a fully upgraded Baragwin Assault Blade's 2-12 physical (slashing) damage, 2-12 energy damage and 2-12 sonic damage are each reduced to 0-10. Soldiers that will eventually wield a lightsaber should not waste their feats on taking weapon specialization in anything else. This is a must have for scoundrels. Deflected blaster fire can be returned and damage the enemy, and for Consulars with their naturally low VP count, every deflected attack helps. For all others this feat does not take priority, but if they have any leftover feats, they can increase this if they wish. Otherwise, a character can not equip them. This is made with the main hand when wielding a double-bladed weapon or two weapons. When an opponent at range is targeted with a standard lightsaber melee attack, this feat allows Guardians to make a quick series of jumps and rolls to close distance almost instantly. It could also be us… Born on Talravin, at an early age Bastila exhibits an independent streak and a startling Force acuity that inevitably leads to Jedi life.