If there’s a group, you can throw your Timewinder into them so that they wont be able to escape the stun zone before it goes off. If Ekko enters the sphere, it detonates, shielding him for 2 seconds and  stunning all enemies inside for 1.75 seconds. Abilities. Z-Drive Resonance cannot affect the same target more than once every 5 seconds. Abilities: Z-Drive Resonance. On hitting a champion or reaching the end of its range, it expands into a field that Slows enemies inside by 32/39/46/53/60%.After it expands, Ekko recalls it, dealing magic damage. To outsiders, Ekko seems to achieve the impossible the first time, every time. Timewinder Ekko. Ekko’s damaging spells and attacks build up Resonance stacks on his enemies. Take your favorite fandoms with you and never miss a beat. If the target is a champion, Ekko gains accelerated movement speed. Every third attack against the same target triggers Ekko’s passive, dealing bonus damage and slowing his enemy. Holds up to 3 charges and refills upon visiting the shop. Spell shield Timewinder’s an important component here, offering Ekko his best method for developing his Z-Drive Resonance stacks as his enemies group. 64pxDisabled Try to get close and poke him if he misses it, but if he lands it then wait for the passive stacks to wear off. File:Knockdown Grey.pngUnstoppable, I contenuti della comunità sono disponibili sotto la licenza. Ground Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. Ekko's Zero-Drive charges his spells and attacks with temporal energy. At 3 stacks the target takes 15 + (12 × Ekko's level)(+ 70% AP) bonus magic damage and is slowed by 40 / 50 / 60 / 70 / 80% for 2 / 2.5 / 3 seconds. Timewinder. Ekko specializes in quick skirmishes, sticking to enemies and taking down high-priority targets. File:Spell Shield Partly.pngSee Notes Single target Avoid playing in groups because Ekko has three skills that deal area of effect damage. Direction Ekko is significantly weaker when his ultimate is down. Every third attack against the same target triggers Ekko’s passive, dealing bonus damage and slowing his enemy. Targeting Ekko is one of the great tricksters in the world as he mastered the time. Magic Ekko is weak against crowd control abilities. Strong against: Ekko Enemy Tips. Ekko’s damaging spells and attacks build up Resonance stacks on his enemies. Ekko throws a device in a target direction, dealing 60 / 75 / 90 / 105 / 130 (+30% of ability power) magic damage to all enemies along its path. 2. Affects Cost: 50 / 60 / 70 / 80 / 90. My devices work best when they don’t work as intended… which is most of the time. Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. Timewinder. Passive: While Chronobreak is not on cooldown, Ekko is followed by a time-delayed hologram of himself that tracks where he was 4 seconds ago. Phase Dive's dash is a great tool for setting up Ekko's other abilities. Ekko Tips (Enemy) Ekko is significantly weaker when his ultimate is down. Holds up to 3 charges that refills upon visiting the shop. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. The third hit deals bonus damage and saps the target’s movement speed. Direction Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 magic damage over 3 seconds. If there’s a group, you can throw your Timewinder into them so that they wont be able to escape the stun zone before it goes off. Porta i tuoi fandom preferiti con te e non perdere mai un colpo. Such an event can be catastrophic for all existence but if controlled and healed it can allow for unlimited opportunities. Though he revels in this freedom, when there’s a threat to his friends he’ll do anything to defend them. As a passive ability, it deals low damage to enemies. Targeting All the same, he has to be careful to avoid being poked out himself or caught by enemy crowd control abilities - as slippery as Ekko is, he’s not a resilient champ, and will quickly bite the dust once caught. Patch 9.18 W cost decreased; stun duration increased. Ekko … Targeting He can use his knowledge of the events to travel to past and prevent them. Abilities Passive: Z-Drive Resonance. A prodigy from the rough streets of Zaun, Ekkomanipulates time to twist any situation to his advantage. 64pxInterrupted. His next basic attack gains 425 range, deals bonus magic damage, and causes Ekko to blink to his target. On hitting a champion or reaching the end of its range, it expands into a field that Slows enemies inside by 32/39/46/53/60%.After it expands, Ekko recalls it, dealing magic damage. Ekko 's basic attacks on enemies below 30% health deal additional magic damage. This ability isn’t the best in the game, and it’s very weak if you’re behind in the game; this ability was created for when you’re winning, and, when you are, you’re going to keep winning. It is also used in conjunction with Ekko's dash ability to chunk out opponents. Watch for the trail he leaves behind to determine if Chronobreak is available. Never dive an Ekko under a tower. The third attack against an enemy inflicts bonus damage while slowing the target. Ekko's basic attacks deal bonus magic damage to low … Report. All the same, he has to be careful to avoid being poked out himself or caught by enemy crowd control abilities - as slippery as Ekko is, he’s not a resilient champ, and will quickly bite … 64pxDisabled It does not 'revert to a previous state' as the theme might imply. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. Damage His stun and shield have long cooldowns. 25 -second cast time, and make him blink within 125 range of the target, dealing bonus magic damage. Type Highlighted Abilities. Ekko's basic attacks and damaging abilities apply Z-Drive Resonance to affected enemies, lasting up to 4 seconds and stacking up to 3 times. Possesses immense determination, constantly overloading himself with physical and mental stress to make every second count for as much as it can), Range: Extended melee range with his "sword", Dozens of meters with Timewinder and other abilities, Universe-wide with timeline manipulation, Standard Equipment: Piltover Clock Hand, Zero-Drive, Flashbinder | QWQRE83 Chrono Blade, Zero-Drive, Flashbinder, Intelligence: Genius (Extremely resourceful and intelligent, Described as being able to build machines before he could crawl, managed to create the Zero-Drive and the Timewinder simply through trial and error despite not having any previous knowledge of the subject, able to easily pinpoint and target key weak points in his enemies' defenses after only briefly observing them), Weaknesses: A perfectionist, living by the ideal that he will make the most out of every single second when it becomes important, Traveling backwards in time, and into a new timeline, only partially restores damage and fatigue accumulated by his body; this can stack up very quickly over dozens or hundreds of rewinds, Kurumi Tokisaki (Date A Live) Kurumi's Profile (Speed was equalized and both were Low 7-C). Ekko throws a device dealing magic damage. ... Timewinder. A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Patch 9.16 E bonus damage increased. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. When activated, a time rift is opened where a copy of him throws a device at a targetted area. Watch for the trail he leaves behind to determine if Chronobreak is available. After a short delay, the device contracts and returns to Ekko, dealing magic damage to enemies along its path. Ekko counters, best voted builds and more tips. Dodged a bullet at close range), Striking Strength: At least Small Town Class+, likely Town Class | At least Small Town Class+, likely at least Town Class, Durability: At least Small Town level+, likely Town level | At least Small Town level+, likely at least Town level, Stamina: Superhuman+ (Fought through an extensive beating from a vigilnaut over and over again despite obvious pain. Type Range: 1075. Z-Drive Resonance … Projectile 64px At 3 stacks, Z-Drive Resonance is consumed to deal 30 - 140 (in base al livello) (+ 80% AP) magic damage to the target, doubled to 60 - 280 (in base al livello) (+ 160% AP) against monsters , but … Additionally, Ekko heals for 100/150/200 (+60% of Ability Power), increased by 3% for each 1% of his health lost over the last 4 seconds. Timewinder: Ekko throws a device in the target direction, dealing magic damage to enemies along its path. Though he revels in this freedom, when there's a threat to his friends he'll do anything to defend them. Ekko is either a strong burst mage with great outplay potential or a very annoying tank that seemingly never dies. Ekko Tips (Enemy) Ekko is significantly weaker when his ultimate is down. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. League of Legends developer Riot Games announced new playable character Ekko earlier this week. Ekko's Zero-Drive charges his spells and attacks with temporal energy. Phase Dive's dash is a great tool for setting up "Ekko Build Jungle 10.4"'s other abilities. Magic Ekko turns back time, going briefly untargetable and invulnerable. When being put into action, Ekko bends time. Ekko is significantly weaker when his ultimate is down. Affects Damage Ekko's damaging abilities and basic attacks build up Resonance stacks on his enemies, lasting up to 4 seconds. Timewinder. Rule 5. Enemies Hitting an enemy with 3 unique attacks or abilities provides a burst of output that can – late game – one shot. Playing against Ekko. Targeting Targeting Type Damaging abilities and auto-attacks create Resonance stacks on Ekko's enemies. The damage has a minimum threshold of 15 and is capped at 150 against minions and monsters. https://leagueoflegends.fandom.com/it/wiki/Ekko/Abilities?oldid=8131. File:Spell Effects Grey.pngFalse VS Battles Wiki is a FANDOM Anime Community. Type Rule 4. Innate - Resonance: Ekko's basic attacks and damaging abilities apply a Resonance stack to affected enemies for 4 seconds, stacking up to 3 times, with the duration refreshing on subsequent attacks and damaging abilities. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. At maximum range or if it hits an enemy champion, the device slows to a stop and expands, … Though he revels in this freedom, when there’s a threat to his friends he’ll do anything to defend them. Passive U.GG analyzes millions of LoL matches to give you the best LoL champion build. Area of Effect ... Timewinder. The bonus magic damage is classified as ability damage. Cooldown: 9 / 8.5 / 8 / 7.5 / 7. At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. During the laning phase, try to hit as many enemy minions and the opposing laner with (Q) Timewinder to make it easier when you decide to engage or farm. Bonus Magic Damage: If the target is a champion, Ekko gains accelerated movement speed. Affects Limited to 1 type of Healing Potion. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. ... Timewinder. Active: Ekko dashes in the target direction, then causes his next basic attack within 3 seconds to have 300 bonus range and a 0. He teleports to where he was 4 seconds ago and deals 150/300/450 (+150% of Ability Power) magic damage to nearby enemies on arrival. Passive: Ekko's basic attacks deal 3% (+ 3% per 100 AP) of the target's missing health bonus magic damage to targets below 30% of their maximum health. And if he starts to lose a fight, the brilliant boy from Zaun can rewind time a little and try again.Passive: Z-Drive ResonanceEkko's damaging spells and attacks … ... Q: Timewinder. Ekko I just played a game (and mind you I suck at LoL, and even more so with Ekko) where I felt that the slow from my Timewinder never really hit. Show less. Enemy Tips. Tier: At least Low 7-C, likely 7-C, At least Low 2-C via hax | At least Low 7-C, likely at least 7-C, At least Low 2-C via hax, Classification: Human, Vigilante, Criminal, Inventor, Zaun gang member (Former) | PROJECT Initiate, Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Skilled swordsman), Time Stop, Time Travel, Time Manipulation, and Reality Warping via the Z-Drive, Limited Self-Healing and Probability Manipulation via traveling backwards in time, Teleportation (Via Phase Dive), Forcefield Creation, Hologram Projection, Genius Intelligence, Acausality (Type 1), Damage Boost (Via Z-Drive Resonance), Statistics Amplification (Speed Amplification Via Stolen Time), Statistics Reduction (Speed Reduction Via Timewinder), Reactive Power Level (Deals more damage the more injured the opponent is), Can call upon alternate versions of himself from different timelines to help him, Attack Potency: At least Small Town level+, likely Town level (Built the Z-Drive, a techmaturgical marvel far superior to anything Zaun has ever seen; should be considerably superior to the technologies of Vi and Jinx), At least Universe level+ with the Z-Drive's time manipulation (Regularly splits entire timelines in two and remerges them; every time he travels backwards in time, he shatters the timeline he occupied at the time, and all of its possibilities), Timewinder ignores conventional durability | At least Small Town level+, likely at least Town level (Superior to his base form), At least Universe level+ with the Z-Drive's time manipulation, His QWQRE83 Chrono Blade ignores conventional durability (Its blade can adapt to the molecular structure of whatever he is cutting), Timewinder ignores conventional durability, Speed: Subsonic reactions and combat speed (Is physically empowered by a Hextech Crystal which should make him comparable to other Hextech users such as Jayce, Camille, and Orianna. In lane, while Ekko's Timewinder is on cooldown, he is very vulnerable to poke/all-in, since all he will have is a small dash to escape. Watch for the trail he leaves behind to determine if Chronobreak is available. File:Projectile Grey.pngN/A. Active: After a short delay, Ekko blinks to his hologram's location, becoming briefly untargetable, dealing magic damage to surrounding enemies on arrival and healing himself. Damage Spell shield Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. W Parallel Convergence. Ekko throws a device dealing magic damage. Knockdown Auto Now they've followed up on that reveal by explaining the new Champion's abilities … Keep all content Ekko-related. File:Projectile Grey.pngN/A Show more. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. If Ekko enters, all enemies inside will be stunned while he is gifted a shield. 1. Single target Enemy Tips "Ekko Build Jungle 10.4" is significantly weaker when his ultimate is down. 64pxBlocked Every third attack against the same target triggers Ekko’s passive, dealing bonus damage and slowing his enemy. Ekko … Do not repost FAQs that are clearly explained in the wiki. His stun and shield have long cooldowns. Abilities Z-Drive Resonance (Passive) Ekko’s Zero-Drive charges his spells and attacks with temporal energy. 4) Ekko. It's wide enough that it will hit all 6 (or 7) minions so don't worry about accuracy when using this ability. Additionally, Ekko heals for 100/150/200 (+6% bonus Ability Power), increased by 3% for each 1% of his health lost over … [Q] Ekko throws a device that deals 60/75/90/105/120 (+0.2*Ability Power) magic Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Watch for the trail he leaves behind to determine if Chronobreak … Supersonic's dash cannot pass through terrain. At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. ... Q: Timewinder. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Using Chronobreak to go through Parallel Convergence Parallel Convergence will trigger its shield and  stun. UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Damage Spell shield 64pxBlocked Timewinder. Projectile Electrocuteallows you to deal significantly more damage during your combo. Q: Timewinder Ekko throws a device in a … Affects Stolen Time: Triggering Resonance against a champion will gran bonus Movement Speed for a … Target Ekko turns back time, going briefly untargetable and invulnerable. Ekko’s abilities work best when they are used together. [Passive] Ekko’s Zero-Drive charges his spells and attacks with temporal energy. Enemies Ekko can detonate the sphere even while untargetable. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. Abilities Passive: Z-Drive Resonance. 64pxBlocked Parallel Convergence. 53.07% Win Rate | 5.1% Pick Rate | 18.5% Ban Rate. Ekko is dominating the Rift right now in the jungle and mid lane with a 51%+ win rate in both roles. Phase Dive’s dash is a great tool for setting up Ekko’s other abilities. The third hit deals 30 - 140 (based on level) (+ 80% bonus Ability Power) bonus damage and, if the target is a champion, Ekko gains 50/60/70/80% accelerated movement speed for 2/2.5/3 seconds (deals 150% damage against monsters). The third attack against an enemy inflicts bonus damage while slowing the target. When you’re initiating, throw your Parallel Convergence onto them and then Phase dive into it to activate the stun. Watch for the trail he leaves behind to determine if … Z-Drive Resonance cannot affect the same target more than once every 5 seconds. Ekko’s abilities work best when they are used together. Rule 6. COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7. At 3 stacks, Z-Drive Resonance is consumed to deal magic damage to the target, applying spell effects and slowing them. 184. Show more. After a total delay of 3 seconds, the device expands into a broad sphere that  slows enemies by 40%, only revealing itself to enemies in the last 0.5 seconds. Knockdown Always try to dodge Timewinder or Parallel Convergence to stop Ekko from poking you. A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Timewinder. Grounded The third hit deals bonus damage and saps the target’s movement speed. Ekko's basic attacks and damaging abilities apply Z-Drive Resonance to affected enemies for 4 seconds, stacking up to 3 times. Never dive an Ekko under a tower. Ekko creates a chronosphere at the target location, which, after 3 second delay, provides vision and slows enemies within it for 2 seconds. Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. Ekko’s third auto attack will be empowered, thanks to Z-Drive Resonance (passive). After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Spectral auto-attack trails, bat shadows in Z-Drive Resonance’s speed buff, ghosts in Timewinder, ghosts and bats in Parallel Convergence are all highlights on the abilities; the pumpkin references aren’t bad as well as the mask when Ekko enters Parallel Convergence. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. Spell shield Abilities. Mythic Passive: Grants all other Legendary items 5 Magic Penetration. He teleports to where he was 4 seconds ago and deals 150/300/450 (+150% of Ability Power) magic damage to nearby enemies on arrival. Enemies Projectile Ekko is weak against crowd control abilities. Against enemy champions, Ekko also gains gains 50 / 60 / 70 / 80% bonus movement speed for 2 / 2.5 / 3 seconds. Ekko build with the highest winrate runes and items in every role. Active - Consume: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. Additionally, Ekko heals for 100/150/200 (+60% of Ability Power), increased by 3% for each 1% of his health … COST: 40 / 45 / 50 / 55 / 60 Mana. Area of Effect A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Enemies Submitted By Achromicat. Ekko is significantly weaker when his ultimate is down. At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. Next, let's go through how to use Ekko's abilities. After traveling a few dozens of meters or upon hitting an enemy, the device slows down, expanding and continuing in its direction for another few meters while also creating a Temporal Sickness field that slows nearby enemies. Magic The Elder Scrolls metaphysics & philosophy. Z-Drive … Patch 11.3 Once he reappears, large amounts of damage is given to any nearby enemy champions while some of the health Ekko lost is regained. At 3 stacks, Z-Drive Resonance is consumed to deal 30 - 140 (in base al livello) (+ 80% AP) magic damage to the target, doubled to 60 - 280 (in base al livello) (+ 160% AP) against monsters, but capped at 600. Magic Show less. Ekko turns back time, going briefly untargetable and invulnerable. At maximum range or upon hitting an enemy champion, the device slows to a stop and expands, creating a field that  slows nearby enemies. Against enemy champions, Ekko also gains bonus movement … Rule 2. His passive is called Z-Drive Resonance. Damaging abilities and auto-attacks create Resonance stacks on Ekko's enemies. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. Affects After slight delay, the device opens into a slowed territory. Active: Ekko throws a device in the target direction, dealing magic damage to enemies along its path. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Phase Dive's dash is a great tool for setting up Ekko's other abilities. Active: Ekko dashes towards the target location. Please title posts properly with clear titles that explain what the thread is about. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. None Timewinder (Q) He teleports to where he was 4 seconds ago and deals 150/300/450 (+150% bonus Ability Power) magic damage to nearby enemies on arrival. (50% Damage for Area of Effect or Damage over Time spells. Though he revels in this freedom, when there’s a threat to his friends he’ll do anything to defend them.
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