Shadow Conjuration and Shadow Conjuration, Greater. Archaeologist luck works with Lingering Performance and Singing Steel. Overwhelming Soul and Kinetic Chirurgeon Kineticist archetypes. Monks no longer gain their AC bonus if using shield and fight unarmored. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. We would like to show you a description here but the site won’t allow us. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Lingering Performance no longer allows to overlap different bardic performances. -No more errors for emergency force sphere. Psychokineticist receives only -1 to wis skills and will saving throws  per burn point (optional). radius of teamwork feats that require "adjacent" allies changed to 5 feet (instead of 5 meters) (optional). All Animal Companions/Eidolons receive multiattack at appropriate levels. Primalist receives only one rage power at levels 4, 8, 12, 16 and 20, and he is not allowed to pick a bloodline power instead. Fixed missing druid scaling on 1st level Weather domain ability. to of and a in " 's that for on is The was with said as at it by from be have he has his are an ) not ( will who I had their -- were they but been this which more or its would about : after up $ one than also 't out her you year when It two people - all can over last first But into ' He A we In she other new years could there … sets base skill points of every class according to (https://www.d20pfsrd.com/skills/consolidated-skills-optional-rules/) and gives bonus skill points to humans and half-orcs only at even levels (optional). Arcanist with following archetypes: School Savant, Blood Arcanist, Unlettered Arcanist, Magaambyan Initiate and Occultist. Skald with following archetypes: Urban Skald, Herald of the Horn War Drummer, Sunsinger and Court Poet. Reach metamagic now should allow to use melee touch spells with ranged spell strike. Dazzling Blade and Dazzling Blade, Greater. -Drawback peg leg is now -2 on Initiative and -10 movement speed. Creatures under web/phantasmal web effect make grapple checks against spell dc, rather than caster's cmd. Dual cursed oracle  does not receive extra revelations at levels 5 and 13, she instead receives fortune at level 5 and misfortune at level 13. Polymorph no longer puts a lock on inventory slots (they still stay inaccessible though) to avoid preventing temporary weapons and limbs from removal when corresponding buffs expire; as a side effect it is also possible now to loot body under baleful polymorph. -Outlander can now select 3 spells properly if you choose missionary or lore seeker. You need to be using version 1.3.1 or later, added new cleric archetype: Divine Scourge, fixed bug with certain strike Destined Bloodline Bloodrager ability not consuming uses, Dawnflower Anchorite class levels no longer allow to fulfill requirements for boon companion if you does not have animal companion, fixed bug with Shocking enchant not being transferred via Improved Weapon Shift, added new babrabrian archetype: Pack Rager, added new bloodrager archetype: Primalist, added new paladin archetype: Iroran Paladin, made multiclassing between monk/sacred fist/ninja more consistent, fixed metamagic cost discounts not being correctly applied to certain spontaneously converted spells, added new inquisitor archetype: Relic Hunter, fixed discordant voice sometimes triggering additional damage from certain buffs/items, fixed incorrect spell level calculation for spontaneously converted spells that are not on caster spell list, fixed incorrect number of uses per day scaling for certain Ancestors Mystery revelations, remove Greater Vital Strike from feat selction with balance fixes on, added new wizard subschools: Phantasm, Undead, Arcane Crafter, fixed issue with incorrectly working area effects when balance_fixes were on, fixed incorrect duration of tactical leader tactician ability (vanilla bug), added more balance_fixes (see description), fixed issue with certain changes not being deactivated if balance_fixes was set to false, added Performer's Accoutrements Panoply (homebrewed, since the one from the rules is barely usable), fixed Universalist Metamagic Mastery to work as per pnp rules, fixed not working Philosopher's touch focus power, fixed unselectable mercies for Kindness Phantom, added optional balance fixes (see description), added new occultist archetype: Necroccultist, added new spells: Allied Cloak, Weapon of Awe, fixed bug with twilight knife being spawned on every hit, added new Occutlist archetype: Panoply Savant, aggressive thundercloud should no longer attack enemies more than once per turn, feat sharing abilities should no longer provide feats to characters that already have them, added occultist compatibility with caster level advancing prestige classes. General: - Player Characters … Valerie class was changed to Vindictive Bastard and stats to 18/10/14/13/10/15, Harrim class was changed to Sacred Fist Warpriest and stats to 17/14/14/10/16/8, Amiri archetype was changed to Invulnerable Rager and her stats to 19/14/16/10/12/8. Summoner with following archetypes: Devil Binder, Fey Caller, Naturalist, Master Summoner and Twinned Summoner. Remove fear properly suppresses fear effects while it is active. Monks can now stagger opponents at level 12, blind at level 16 and paralyze at level 20 with stunning fists. to +1 dmg(dagger only) + 1 athletics and + 1 dagger and athletics is a class skill, - trait family outlander is now in a tree with outlander as the parent for a cleaner selection, - wish(arcane) is disabled by default unless cheats are enabled(once picked will stay in the spellbook), - opting in to cheat traits also changes the cost of wish temporary hitpoints to x-50 (so negative 50). Animal companions can now equip belts, bracers, capes and amulets. cold focus from planar focus feat deals 1d4 points of cold damage per 4 hunter levels. The Bard's Tale IV returns to the classic fantasy RPGs of years past. Characters now receive slam natural weapon proficiency. The dragon form is quite large and cumbersome, though. Twinned Eidolon can use spell-like ability an additional time per day at level 11 and 18. - baseline compatibility with other mods that add classes. Fixed vanilla issue where certain domains (mostly for druids) did not allow to use non-domain spells if they had lower level than that on domain list (respec is required). You start with a base strike rate of 6% + CHA (so 8% with 1 CHA). When using burn to improve water shroud ac bonus, kinetic knight increases enchantment bonus of his armor or shield instead of raw armor/shield bonuses. -Crossblooded sorcerer can choose a bloodline mutation. Copyright © 2021 Robin Scott. Read online books for free new release and bestseller Dread Vanguard's Beacon of Evil ability gives profane bonuses instead of morale ones. Preservationist and Toxicant Alchemist archetypes. Fixed issue with stalwart defender description not being shown. Fakten statt Fake News! Sacred Huntsmaster does not receive solo tactics (optional). -Bulky battelborn Has been moved to custom traits. -Spiked shield and heavy spiked shield from random options and from guilty fraud, -Optimistic gambler trait(extra possibilitys), -Drawback spell vulnerability is -4 from -3. Rangers should now receive improvement to their favored terrain bonuses. Copyright © 2021 Robin Scott. fixed animate dead spell to work closer to pnp (you need a corpse to raise a skeleton, and skeleton retains corpse's stats, size, HD and equipment, and lasts 10 minutes/cl, caster can not raise more than 4 * caster level HD of skeletons). The leopard has the best stats early on, but later gets outclassed by the smilodon. changed raise dead bones revelation to summon only one skeletal champion, whose power scales with oracle level, (greater) magic fang/ amulet of mighty fists/ (greater) magic weapon enhancements now allow to bypass DR, fixed bug with lvl3 ability of undead sorcerer bloodline, fixed ranger hunter's bond to work closer to pnp (limited animal companion choice and sharing favored enemy and terrain bonuses with companion), fixed prerequisites for improved spell sharing feat, Daze effect from sheet lightning spell and Dazing Metamagic no longer has mind-affecting descriptor, fixed issue with Sun’s Blessing Sun domain ability not working on evangelist's channel energy, added new rage powers: Ferocious Beast, Ferocious Beast, Greater, added missing constricting coils spell to infectious charms, fixed unhindering shield and brace shield animation, fixed bug with other natural weapons proficiency not available to charcters at lvl1 (vanilla bug), fixed broken shield master enchantment bonus to attack rolls, added new feats: Shield Brace, Unhindering Shield, Tower Shield Specialist and Prodigious Two-Weapon Fighting, monks should no longer receive their ac bonus when using shields (vanilla bug), fixed certain abilities triggering on attack roll to also trigger on ranged touch spells, fixed interaction of strong jaw spell and warpriest sacred weapon damage. Max starting strike rate is therefore 28% with 10 CHA. Empyreal Sorcerer channel energy now scales from wisdom. added new feats: Theurgy, Ability Focus: Cruelty, added new spells: spirit-bound blade, ghostabane dirge (+mass), phantom limb, arcane concordance. fixes Magic Vestment spell to work as per pnp rules. It introduces new classes: Hunter with following archetypes: Divine Hunter, Forester, Primal Companion Hunter, Feral Hunter and Feykiller, Witch with with following archetypes: Ley Line Guardian, Hedge Witch, Hex Channeler, Havocker and Winter Witch, Globe of Invulnerability, Lesser and Globe of Invulnerability. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. - bloodline fey id put in a separate code block so laughing touch can be added in future. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, -family heirloom weapons all weapons starting with 'E and 'F', -after all heirloom weapons are added I will start adding descriptions again, -Gambler spells - spell levels 1-3 -> 1-7, -family heirloom weapons all weapons starting with 'C and D', -gambler trait option to choose a random spell that gives metamagic -2 cl and dc + 2, -family heirloom weapons all weapons starting with 'B', -An option to disable all incompatible functions with the call of the wild 1.56+, -An option to disable metamagic feats and favored class, - incompatibility crash with the call of the wild 1.56+, - Log file menu option(the menu is getting crowded), -added error handling to prestigious spellcaster, -exalted of society(now adds one channel energy for paladins as well), -Dragon disciple acting weird(hotfix still working on a permanent solution). All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Proper Flanking 2 - flanking, combat maneuver and cover mechanics similar to pnp, Favored Class - racial favored class bonuses and traits, KingmakerAI - experimental mod that aims to enhance enemy ai and provides auto-buff options for player characters, A Touch Of Magic - arcane archer and deadeye devotee prestige classes, This mod is a hard requirement, without it the mod will not work. -Drawback spell vulnerability now also adds an elemental vulnerability to each spell school. You can not use twf with unhindering shield. fixed channel energy to work with fey foundling, fixed maximum rank of channel energy bonus fcb, fixed issue with animal companion losing his master upon level up (hopefully? Combat Trick rogue talent can no longer be taken more than once. Tristian to 10/14/12/10/19/14 and replaces his primary domain to Sun and secondary domain to Restoration, Octavia archetype was changed Exploiter Wizard and her stats to 10/14/12/19/10/14, Regongar to 19/12/12/10/8/16 (also fixes his portrait during respec), Download and install Unity Mod Manager 0.13.0 or later, drop archive to UMM gui or copy its content to your game_folder/Mods. Wild enchantment on certain unique armors. Feral hunter can cast summon nature's ally as sla similar to Monster Tactician Summon Monster instead of summon pack. Rogue and Slayer trapfinding now give scaling bonuses to trickery skill. added new feats: Signature Skill (for Intimidate, Heal and Mobility), Steadfast Personality. fixed investigator inspiration bonus on attack rolls to work on ray attacks. shaman/spirit guide oracle wandering spirits are actually not wandering and can be selected only once. Take A Sneak Peak At The Movies Coming Out This Week (8/12) Jeff Bezos stepping down is good news. Executioner and Grave Warden Slayer archetypes. -More Icons Made by Nolanoth for spells traits and feats in the mod. -An early adaptation of the roll with it feat for goblins. Grease spell was changed to work more in line with pnp (uses dc 10 mobility check instead of spell dc, and only if unit moves). -level 4 abjuration protection spell for wizards, magus, bard, Protectiondomain: Emergency force sphere: - Meteor swarm available for druid and fire domain and magus as well. A must-read for English-speaking expatriates and internationals across Europe, Expatica provides a tailored local news service and essential information on living, working, and moving to your country of choice. -Gambler trait has 2 random options normally but has all of them if you select to be able to select custom traits. Evolution Surge, Lesser, Evolution Surge and Evolution Surge, Greater. Unarmed bonuses from Magic fang, Manticore's gloves and amulet of mighty fists should no longer stack. Fixed incorrect duration of tactical leader Tactician ability. added advanced fighter weapon and armor training options (optional), added new feats: Advanced Weapon Training, Advanced Fighter Training, Feral Grace, added new spells: mind thrust I - VI, mental barrier I - V, thought shield I - III, intellect fortress, added new Slayer talents: Armored Marauder, Armored Swiftness, Reaping Stalker, added missing burning entanglement spell to shaman spell list, added javelins weapon category to snap shot feat, warpriest cult leader archetype now gains one rogue talent at level 6, hunters can now use raise animal companion spell like ability, starting from level 10 (breath of life for Forester), Forester tactician ability now grants only one teamwork feat to allies. Optionally makes all rake (like last 2 smilodon claw attacks) and similar attacks secondary, i.e. Find your Pathfinder: Kingmaker game directory (if using Steam, this will typically be at: C:\Program Files (x86)\Steam\steamapps\common\Pathfinder Kingmaker\) 3. Path of Glory and Path of Glory, Greater. Featuring dynamic turn-based combat, a full party of characters to build and customize, and first-person exploration of maze-like dungeons with devious puzzles and riddles, The Bard's Tale IV is a true successor … witch sleep hex does not work on targets with more hd, than your character level; disturbing slumber and ice tomb do not have this limitation. Witch with with following archetypes: Ley Line Guardian, Hedge Witch, Hex Channeler, Havocker and Winter Witch. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, This is an updated version of the eldrich arcana mod.made by Elmindra now being updated by joostjasper, This author has not provided any additional notes regarding file permissions, This mod is opted-in to receive Donation Points. Amazon.com Books has the world’s largest selection of new and used titles to suit any reader's tastes. modifier - modifier le code - modifier Wikidata Le livre numérique (en anglais: ebook ou e-book), aussi connu sous les noms de livre électronique et de livrel , est un livre édité et diffusé en version numérique, disponible sous la forme de fichiers , qui peuvent être téléchargés et stockés pour être lus sur un écran , (ordinateur … The powerful open-source mod manager from Nexus Mods. Whatever … fixed spirit whisperer progression advancement issue, fixed spirit guide Bonded Spirit progression advancement, 2h-fighter now qualifies for advanced weapon training feats, fixed description of Focused Weapon advanced weapon training, fixed warpriest sacred weapon damage scaling to work for larger character sizes, added new magus arcana: reach spellstrike, fixed issue with duplicated attacks from steel headbutt (repec might be required for changes to apply), added new feats: shielded mage, stumbling bash and toppling bash, fixed certain spells to not affect undead/constructs/elementals, fixed twin eidolon ability to not to remove itself on load/area change, eldritch scions can no longer get blood mutations, fixed bug with weapon shift not affecting the very last natural attack, fixed Versatile channeler and Channeling scourge feats to work with evangelist, fixed typos in demon eidolon ability descriptions, added missing knacks to Psychic Detective, fixed Oracle Deaf curse to remove perception penalty at level 5. creatures under effect of web / phantasmal web spells now make cmb checks against spell dc, rather than caster cmd. We would like to show you a description here but the site won’t allow us. Occultist with following archetypes: Battle Host, Silksworn and Reliquarian, Panoply Savant, Necroccultist. Tactical Leader tactician ability allows only to share one teamwork (2 at level 18). - Moved mystic prophecy and metamagic expert to cheat traits, Added: campaintrait Nobleborn + familyselection trait , river rat trait , outlander traits, Reworked: some of the traits i made overpowerd for my own fun (this was when I decided to post this update to nexus), Mystic prohpecy trait +2 int wis cha at level 10 if picked at 1st level. Vindictive Bastard can cast paladin spells. This is Pathfinder: Kingmaker mod. Dawnflower Anchorite, Hinterlander and Holy Vindicator prestige classes. when using kinetic healer ability, burn cost can be optionally offloaded to the target, added new Wild Talents: Blade Rush, Kinetic Whip, Whip Hurricane, kinetic knight now receives blade rush, kinetic whip, whip hurricane and swift blade rush for free as per pnp, changed water shroud defensive wild talent to add enchantment bonus to either armor or shield when spending burn on kinetic knight, fixed bug with animal companions not being able to use capes if save was created with older versions of the mod, fixed incorrect strong jaw damage dice scaling, frostbite and chill touch spells can now be optionally cast as touch spells with multiple charges, added new spells: lend judgement, lend judgement greater, flames of the faithful and command, greater, fixed missing bonus animal focus on level 1 for Forester (he actually should receive 2 instead of 1), added new feats: artful dodge, osyluth guile, fixed missing slam proficiency on player characters, fixed incorrect requirements for selective channel feat, fixed incorrect duration of Major ameliorating saves bonus hex, sr from superstition rage power should now work with area effect spells, added target hd limit for slumber hex equal to character level, added new spells: Fiery Runes, Bladed Dash (+Greater), fixed bug with web spell not being memorizable in specialist spell slots, fixed incorrect name of font of spirit magic icon, attempt to fix incorrect sneak attack toggle on discordant voice, fixed not properly working roar ability if savage maw spell, fixes ecclecitheurge class to correspond to pnp rules (no bonus skill point and no channel energy improvement at level 3) (optional), added new feats: Witch Knife, Swarm Scatter, Distracting Charge, Target of Opportunity, Weapon Shift (+Improved and Greater), Mutated Shape, added new spells: Ill-Omen, Howling Agony, Forceful Strike, Spite, Rebuke, Fleshworm infestation, Ghoul Touch, Freezing Sphere, added Death and Enchantment witch patrons, added missing Energy drain spell to witch spell list, range of Wail of Banshee and Polar Midnight was changed to medium, allied spellcaster now should additionally give +1 cl and +2 spell penetration if adjacent teammates with this feat have the same spell available (optional), changed the way how beast of ill-omen hex works (free action, but with 1 minute cooldown, can only be selected if has familiar), updated starting equipment of urban skald and shaman, fixed scaling issue with Invulnerable Rager extreme endurance, fixed incorrect version of poison spell on witch spell list, radius of teamwork feats that require "adjacent" allies changed to 5 feet (instead of 5 meters) (optional), unarmed bonuses from Magic fang, manticores gloves and amulet of mighty fist should no longer stack, replaced some spells for witch elemental, plague, summer and winter patron and shaman battle spirit, bonded mind and share spell teamwork feats can no longer be shared with abilities that share teamwork feats, added new spells: Suffocation (Mass), Curse Major, Irresistible Dance, Particulate Form, Hold Person Mass, Hold Monster Mass, added Primal regression to Shaman and Witch spell lists, Confusion curse and brain drain shaman lore spirit hexes now impose cooldown only on failed save, Fire seeds buff and abilities are now removed from target once it runs out of charges, - Dragonkind I dragons bite and claw weapon are now placed in main/off hand slots (so it can benefit from haste and feral combat training), added Shaman archetypes: Speaker for the Past, Overseer and Witch Doctor, added new spells: Sense Spirit Magic, Spirit Call, Blistering Invective, Stricken Heart, Flashfire, Font of Spirit Magic, Rigor Mortis, Ice Body, if option for 1/2 skill points is enabled, Humans and Half-orcs no longer receive bonus skill points at odd-numbered levels, fixed unlimited uses of self fervor on warpriest, - fixed bug with fury hex not being extended by chant, added new spells: River of Wind, Winds of Vengeance, fixed blood armor spell only to give enchantment bonus on taking slashing or piercing damage, added option to allow spellcasting in elemental forms (including druid wildshape and transmuter shapechange), fixed incorrect vampiric touch spells on bloodrager and witch, fixed incorrect duration of burning entanglement, fixed compatibility issue with Races Unleashed (dhampirs should now be properly affected by mod abilities), added new spells: obscuring mist and burst of radiance, witch touch range hexes should now work as sticky touch abilities, their range is changed to close if they are cast through split hex, added new spells: Burning Entanglement, Ray of Exhaustion, dazzling display can no longer be used without weapon for which you have weapon focus, fixed aura of doom not working if caster himself is immune to fear or mind-affecting effects, fixed bug with mod spells not being selectable for first choise of spell specialization, frostbite and chill touch no longer consume charges on missed attack, frostbite and chill touch are now cast before approaching target, added new spells: Frostbite, Chill Touch, Bone Fists, Earth Tremor, Aura of Doom, Explosion of Rot, Archon's Trumpet, weapon swap should now consume move action instead of standard (optional), when summoned weapon disappears, it no longer consumes an action, added Vindicative Bastard Paladin Archetype (as a separate class), added new spells: Blood Armor, Force Sword, Countless Eyes, Flame Arrow, Keen Edge, Winter Grasp, Savage Maw, Blood Mist, added new feats: Weapon of the Chosen, Improved Weapon of the Chosen, Greater Weapon of the Chosen, Strike True, Devastating Strike, summoned weapons no longer consume additional standard action on equip, optionally flail crit multipliers can be changed to x3, Valerie class changed to Vindciative Bastard, Harrim class changed to Warpriest, increased medium range of spells to 60 ft, long range - to 100 ft, added Discordant Voice and Powerful Shape feats, added option for druids to retain their armor bonus while in wildshape, fixed monster tactician feat sharing not working with mod teamwork feats, fixed missing spellschool on vinestrike spell, added new spells: Produce Flame, Flurry of Snowballs, Ice Slick, Vine Strike, Sheet Lightning, Flame blade no longer requires to have non magical scimitar, cave fang spell can no longer be used on same squares, fixed one more issue breaking save games made before 1.29 in certain cases, fixed bug with Versatile Channeler decreasing effective caster level for both positive and negative energy channels and giving acces to corresponding spontaneous spell conversion, added wolf form to beast shape I and corresponding polymorph and wildshape abilities, Herald of the horn now receives Arcane Bond - Object at 1st level, fixed mirror image to work with shared spells, spells requiring touch attack no longer make a second roll on successful hit with weapon with spell storing, fixed non-loading save games with certain missing assets due to 1.29, fixed issue with mod not working on non-english versions (again), made requirements of Versatile Channeler more transparent, Versatile Channeler can now be taken by Warpriest, packed related channel energy abilities under one ability with variants, fixed bloodrager ragecasting not working with spells with variants, added Channeling Scourge and Versatile Channeler feats, flame blade damage no longer scales with unit size, Feykiller should no longer receive mouse focus, Channel Energy dc should now correctly scale with class level that gave access to it instead of character level, Empyreal Sorcerer channel energy now scales from wisdom, added no atheism requirement to divine hunter hunter archetype, removed poison feature from hodag form, replaced it with toss ability as per pnp, removed paralyzing poison from giant flytrap form, replaced it with engulf ability as per pnp, added extra channel feat for warpriests and paladins (items giving additional channel uses now should also work for warpriest and paladins), fixed incorrect resistance bonus from invulnerable rager extreme endurance, fixed incorrect dc on warpriest blinding strike ability from sun blessing, rangers and foresters should now receive favored terrain bonuses improvement, changed hunter animal companion tricks to be normal abilities instead of activatable ones, fixed issue with mod not working on non-english versions, Added Channel Smite, Guided Hand and Planar Focus Feats, Added Snake Focus to Hunter, and Moongoose Focus to Feykiller.
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